![]() You begin with a knowledge of three maneuvers. Marital disciplines Starting at 3rd level your skills as a fighter have been honed… etc. It's a conversion of the Warblade class in 3.5's "Book of Nine Swords."īonus Proficiencies When you choose this martial archetype at 3rd level, you gain proficiency in Dexterity saving throws. While this is certainly a powerful combination, as it is somewhat complicated to come up with a plausible concept for such a combination that does not sound ridiculous.I am currently working on martial archetype for the fighter class. I would advice against a spellcasting class, though. But playing the big bad Berserker is always fun. The Barbarian variant is not that bad, either, even though it does not offer that much synergy effects. ![]() Not as powerful as the Rogue, but as the wilder variant, it has a very different flavor. Do you want to have some kind of Bandit or Thug background, or perhaps the flair of a paid swordsman/assassin/bodyguard for a large criminal empire? Then Warblade/Rogue.Īre you more interested in a wandering Swordsman thriving for the perfection of his Art? Or a whirling fighter emphasizing mobility? Than try the Scout. I found that creating powerful yet dull characters offers little attraction, so I normally focus on interesting characters.Īsk yourself what your character should be feel and look like. ![]() I always chose Gestalt components for flavor, and not power reasons, so my advice may not be the most helpful for creating the most broken combination. Make it Gestalt, and you have a vicious character, who can still pull off the whole Swashbuckler appeal, brings both Will AND Reflex saves to the table, and the ability to buff the party while you charge into combat. Heck, Bard4/Warblade16 is a nasty build all by itself. No, seriously, this is almost as broke as the Wizard. It also brings ranged damage to the table with the Blast, for when you cannot reach your opponent.īard. It also brings a good Will save to the table. For this alone, it makes this combo deadly. You make the Nightmare Blade maneuvers obsolete because it is already a touch attack. Until you get Eldritch Glaive, which you can use with every maneuver in the ToB book. I know, not the first choice, it brings in another stat (Charisma for save DC), and doesn't seem to add much. Warblade/Wizard (particularly if you go Batman) is quite possibly one of the most broken combos I have ever heard of. So that Int synergy we were talking about earlier? Yea. So yes, Rogue is a very powerful class to combo with Warblade. This means you are almost never going to fail a Will save, even if it IS a 'poor' save. Now combine that with Slippery Mind that gives you a second Will Save if you failed the first one. One of the first-level Diamond Mind maneuvers is a Counter that lets you take a Concentration check in place of a Will save. but you get the Rogue's good reflex save! If you are careful about staying in Light armor, you even get Evasion to go along with it, making you immune to 90% of the Evocation college. Furthermore, you have nice Int synergy: Rogues always want Int for their skill points, plus you now get your Int to your Reflex save. You can fill the flavor of 'swashbuckler' without needing to take the class itself. With these two classes, you are able to be both the Party Tank, and the Skillmonkey. It brings additional damage to the table (if you take Clarion Call tactical White Raven feat, you can make a DC20 Intimidate check to declare an opponent Flanked so you get sneak attack dice), double the skill points with a HUGE skill selection, and Trapfinding. ![]() It's d6 HD is obviated by the Warblade's d12 HD, and the gestalt also takes the Warblade's full BAB rather than the Rogue's 3/4. ![]() So, you want something that does well with skill points, utility, or other abilities, with some Int synergy, that has good will or reflex saves. Other than it's maneuvers, it has little utility. It also has poor Reflex and Will saves (although it gets Int bonus to Reflex save when not flat-footed). It only has 4+Int mod skill points, and a fairly poor skill selection. Decent Int synergy with several key abilities. They're not as built for finesse-fighting as wading in and killing stuff. What are it's important stats: Str, Con, and Int. All melee martial weapon proficencies and armor proficencies. Okay, the key to successful Gestalting is to minimize overlap and maximize synergy.ĭ12 HD and full BAB. ![]()
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